

The Tenth Doctor's TARDIS has been pulled off-course to ancient Skaro, with Sarah Jane Smith aboard, and has gotten stuck there. Indeed, elsewhere in time and space, others have been affected by the crisis. Send Vortex Energy!", collected from other Waypoints across space and time. The Doctor tells K9, who is able to move through time, to contact her other incarnations about the temporal crisis, and to pass on the message "Memory gaps. The Doctor and Yaz are met with K9, who seems to understand more about the situation and explains that UNIT HQ passing through a black hole's event horizon created a "dimensional Waypoint", charging the building with Vortex Energy. Making matters worse, the Doctor has no memory of the place, even though, by design, it should be familiar to her. When the TARDIS is forced to make an emergency landing to the "nearest familiar spot", the Thirteenth Doctor and Yasmin Khan land in the Third Doctor's UNIT HQ laboratory. But hurry! With your enemies hot on your heels, you’ll need to tap as quickly as you can to power the TARDIS and travel to your next adventure, just in the nick of time. When supplies run low, complete tasks to get Kerblam Boxes crammed with rare rewards. These resources are key to discovering why the Doctor and friends find themselves lost in time.

Travel to classic locations from the franchise, and team up with your favorite companions! Together you’ll face enemies like the Daleks, Cybermen and many more! Collect character cards and use strange new resources like Kyfred Gems and Henoch Matter to level up your companions. Power-up your Waypoint to obtain the mysterious Vortex Energy, a crucial force used to thwart the Doctor’s most fearsome foes.

